# Review: Marauders #1

- Link: https://www.nyrdcast.com/review-marauders-1/
- Published: 2022-07-14T08:47:26-05:00
- Author: Eugene Tierney

**Will this new team of Marauders be as entertaining as the previous team?**

[[

**Marauders #1Marvel Comics
W: Steve OrlandoA: Eleonora Carlini, Matt Milla$4.99(
Available on Marvel Unlimited)

**What to Know**
The Marauders were created to help get mutants out of rough spots
and to Krakoa. Since Kate Pryde can’t access the Krakoan portals, she uses a boat
as transportation. The boat also allows Hellfire Trading to smuggle medicines to
places that aren’t accepting them. After the last few missions, most of the team
decided to move on.

**What Happens**
The new Marauders are rescuing an out of control mutant, Fever 
Pitch, in Wyoming. We see Kate and Bishop along with Psylocke make the save. After
returning to Krakoa, we learn Cassandra Nova has been resurrected and living on 
Krakoa; Kate visits her to find out how an ancient box (I believe they said 2 millions
years old) contained a map to the spot they were at and a note in Kate’s handwriting.
After some bickering, we get the famous Hickman-inspired Infographic that has become
standard in X-Men books to learn about the new team. The book then goes into pages
detailing each member’s motivations for joining.

The new team consists of Kate, Bishop, Psylocke, Tempo, Daken, Aurora, Somnus, and
Cassandra. Many of the team members question Nova’s inclusion before we get another
Infographic of the evaluation of the Krakoan Medical Team: Dr. Nemesis, Cecilia 
Reyes, and Mr. Sinister. Nova tells Psylocke she has nothing to hide and allows 
her to check her mind; what Psylocke doesn’t see if Nova somehow prevents Psylocke’s
psychic blade from entering her head and it allows her to block her true motives.

We learn the team is headed to Shi’ar space to find a group of lost mutants, one
of the first generations. We jump to Shi’ar space and see Majestrix Xandra learn
about the missing mutants and instructs her forces to stop the Marauders; if they
were to find the mutants, it would lead to war with Arakko.

The Marauders are attacked by the Shi’ar and are ordered to turn back by Erik the
Red.

**Thoughts**
A good start to the series; the last Marauders book was one of my favorites
from the Dawn of X line and this looks like it’ll continue to be good. The team 
is an interesting mix of mutants; we get some featured in other books (Psylocke/
Daken/Aurora) to some we haven’t seen much of (Somnus/Tempo), to one that we didn’t
expect to see (Cassandra Nova). I also like the book expanding from Earth to space;
there are plenty of good stories to tell here.

This is my first time reading Orlando’s work and it was enjoyable. His exposition
set up the story well and he had a good feel for the characters. The art was more
cartoony then the previous series, coming off almost as a Manga-inspired style; 
while I can find this style of art distracting, it fit the feel of the story pretty
well.

**Rating**
3.5 out of 5; it’s a good setup issue and looks like it could really 
head up.

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